Ubiquitous Project-Based Learning Instructional Design in Islamic College
Abstract
The right learning strategy provides benefits in mastery of learning, allowing students to collaborate and interact in implementing and creating learning projects. Through Ubiquitous Project Based Learning (UPjBL), Instructional Design fully contributes to achieving optimal learning objectives for students. This study aims to develop UPjBL Learning Design and determine the feasibility of the results. The development method for education uses the ADDIE development model stages. The data collection technique uses an instrument in the form of a validation assessment sheet and a closed question instrument in the form of a five-point Likert scale. The development procedure is done by analysis, design, development, implementation and evaluation. The study found that the Ubiquitous Project Based Learning (UPjBL) learning design is valid and feasible. It is known that the product developed has a feasibility value of 4.5 which means that the product is included in the extraordinary category or is very possible to use in the learning process. The combination of Ubiquitous learning and Project-based learning has a UPjBL learning model based on the Constructivist approach. This approach emphasizes that the learning process is centred on students by constructing knowledge obtained contextually. The lecture program units and teaching materials for Information and Communication Technology with primary computer material are adjusted to the curriculum and characteristics of students.
Downloads
References
[2] Aljawarneh, S. A. (2020). Reviewing and exploring innovative ubiquitous learning tools in higher education. Journal of Computing in Higher Education, 32, 57–73. https://doi.org/10.1007/s12528-019-09207-0
[3] Araújo, R., Brant-Ribeiro, T., Mendonça, I., Mendes, M., Dorça, F., & Cattelan, R. (2017). Social and Collaborative Interactions for Educational Content Enrichment in ULEs. Educational Technology & Society, 20(3), 133–144. http://www.jstor.org/stable/26196125
[4] Champakul, P., Bengthong, S., & Boonphak, K. (2022). The effect of ubiquitous learning management system using imagineering to enhance learning achievement and multimedia creation skill for upper secondary school. Kasetsart Journal of Social Sciences, 43(2), 465–472. https://doi.org/10.34044/j.kjss.2022.43.2.26
[5] Chen, C.-S., & Lin, J.-W. (2019). A Practical Action Research Study of the Impact of Maker-Centered STEM-PjBL on a Rural Middle School in Taiwan. International Journal of Science and Mathematics Education, 17(1), 85–108. https://doi.org/10.1007/s10763-019-09961-8
[6] Cholifah, P. S., Oktaviani, H. I., Nuraini, N. L. S., Meidina, A. M., Wanodyaningtiyas, R. F., & Yafie, E. (2019). Online Project-Based Learning for Improving the Innovative Initiation during Diffusion and Innovation Course. 2019 5th International Conference on Education and Technology (ICET), 55–60. https://doi.org/10.1109/ICET48172.2019.8987221
[7] Cochrane, T., & Narayan, V. (2016). Design Considerations for Mobile Learning. In Instructional-Design Theories and Models, Volume IV. Routledge: Taylor & Francis Group. https://www.taylorfrancis.com/chapters/edit/10.4324/9781315795478-17/design-considerations-mobile-learning-thomas-cochrane-vickel-narayan
[8] Cupo, V. (2023). Project Tala (Technology-Based Activity and Learning Assistant): An Intervention to Maximize Performance of ICT Learners in Modular Distance Learning. International Multidisciplinary Research Journal, 4(4). https://doi.org/10.54476/ioer-imrj/630378
[9] Degeng, I. N. S., & Degeng, P. D. D. (2018). Ilmu pembelajaran. Yogyakarta: Yayasan TPK.
[10] Elsamanoudy, A., Fayez, F., Alamoudi, A., Awan, Z., Bima, A., Ghoneim, F., & Hassanien, M. (2021). Project-Based Learning Strategy for Teaching Molecular Biology: A Study of Students’ Perceptions. Education in Medicine Journal, 13(3), 43–53. https://doi.org/10.21315/eimj2021.13.3.5
[11] Guo, P., Saab, N., Post, L. S., & Admiraal, W. (2020). A review of project-based learning in higher education: Student outcomes and measures. International Journal of Educational Research, 102(April), 101586. https://doi.org/10.1016/j.ijer.2020.101586
[12] Herlandy, P. B., & Purwanto, H. (2022). Ubiquitous Learning as Learning Method for Achieving Vocational Competencies in Higher Education During the Covid-19 Pandemic. Jurnal Pendidikan Teknologi Kejuruan, 28(1). https://doi.org/10.21831/jptk.v28i1.43156
[13] Huang, R., Spector, J. M., & Yang, J. (2019a). Educational technology a primer for the 21st century. In A Primer for the 21st Century. Springer. https://doi.org/10.1007/978-981-13-6643-7
[14] Huang, R., Spector, J. M., & Yang, J. (2019b). Learning in the Context of Technologies. Educational Technology: A Primer for the 21st Century, 12(10), 33–48. https://doi.org/10.1007/978-981-13-6643-7_2
[15] Huang, Y.-M., & Lin, P. (2017). Evaluating students’ learning achievement and flow experience with tablet PCs based on AR and tangible technology in u-learning. Library Hi Tech, 35(4), 0. https://doi.org/10.1108/LHT-01-2017-0023
[16] Husain, F. N. (2021). Use of Digital Assessments how to Utilize Digital Bloom to Accommodate Online Learning and Assessments? Asian Journal of Education and Training, 7(1), 30–35. https://doi.org/10.20448/journal.522.2021.71.30.35
[17] Hwang, G.-J. (2014). Definition, framework and research issues of smart learning environments - a context-aware ubiquitous learning perspective. Smart Learning Environments, 1(4), 1–14. https://doi.org/10.1186/s40561-014-0004-5
[18] Hwang, G.-J., Lai, C.-L., Liang, J.-C., Chu, H.-C., & Tsai, C.-C. (2018). A long-term experiment to investigate the relationships between high school students’ perceptions of mobile learning and peer interaction and higher-order thinking tendencies. Educational Technology Research and Development, 66(1), 75–93. https://doi.org/10.1007/s11423-017-9540-3
[19] Mahendra, I., Parmithi, N. N., & Jayantika, I. (2022). Factors Affecting Teachers in Collecting HOTS Questions: A Description Analysis. International Journal of Early Childhood Special Education, 14(1). https://doi.org/10.9756/INT-JECSE/V14I1.221115
[20] Mykytiuk, S., Lysytska, O., Melnikova, T., & Mykytiuk, S. (2022). Facebook as a Flexible Ubiquitous Learning Space for Developing Speaking Skills. IAFOR Journal of Education, 10(1), 109–133. https://doi.org/10.22492/ije.10.1.06
[21] Nurrijal, Setyosari, P., Kuswandi, D., & Ulfa, S. (2023). Creative Problem Solving Process Instructional Design in the Context of Blended Learning in Higher Education. Electronic Journal of E-Learning, 21(2), 80–97. https://doi.org/10.34190/ejel.21.2.2653
[22] Owidi, S. (2023). Artificial Intelligence: Reconstructing A New Paradigm Shift in Enhancing Ubiquitous Learning (U-Learning) In Higher Education. University Student’s Opinion. IOSR Journal of Research & Method in Education (IOSRJRME), 13(4), 1–6. https://doi.org/10.9790/7388-1304030106
[23] Pattrawiwat, K. (2024). The Development of U-Learning Innovation to Promote Research Potential: Analysis by Advanced Statistics, Srinakharinwirot University, Thailand. International Journal of Information and Education Technology, 14(1), 65–71. https://doi.org/10.18178/ijiet.2024.14.1.2025
[24] Putri, M., & Koranto, D. (2022). Implementation of STEM Integrated Project Based Learning (PjBL) to Improve Problem Solving Skills. Berkala Ilmiah Pendidikan Fisika, 10(1), 97. https://doi.org/10.20527/bipf.v10i1.12231
[25] Saad, A., & Zainudin, S. (2022). A review of Project-Based Learning (PBL) and Computational Thinking (CT) in teaching and learning. Learning and Motivation, 78, 101802. https://doi.org/10.1016/j.lmot.2022.101802
[26] Setyosari, H. P. (2016). Metode penelitian pendidikan & pengembangan. Jakarta: Prenada Media.
[27] Šobota, D. (2024). The Delphi Method in Information Literacy Research. In Information Experience and Information Literacy (pp. 3–14). https://doi.org/10.1007/978-3-031-52998-6_1
[28] Spatioti, A. G., Kazanidis, I., & Pange, J. (2022). A comparative study of the ADDIE instructional design model in distance education. Information, 13(9), 402. https://doi.org/10.3390/info13090402
[29] Suartama, I. K., Setyosari, P., Sulthoni, S., & Ulfa, S. (2019). Development of an Instructional Design Model for Mobile Blended Learning in Higher Education. International Journal of Emerging Technologies in Learning (IJET), 14(16), 4–22. https://doi.org/10.3991/ijet.v14i16.10633
[30] Suartama, I. K., Setyosari, P., Sulthoni, S., & Ulfa, S. (2020). Development of Ubiquitous Learning Environment Based on Moodle Learning Management System. International Journal of Interactive Mobile Technologies (IJIM), 14(14), 182–204. https://doi.org/10.3991/ijim.v14i14.11775
[31] Suartama, I. K., Setyosari, P., Sulthoni, S., Ulfa, S., Yunus, M., & Sugiani, K. A. (2021). Ubiquitous learning vs. Electronic learning: A comparative study on learning activeness and learning achievement of students with different self-regulated learning. International Journal of Emerging Technologies in Learning (IJET), 16(3), 36–56. https://doi.org/10.3991/ijet.v16i03.14953
[32] Tahir, Z. M., Haron, H., & Singh, J. K. G. (2018). Evolution of Learning Environment: A Review of Ubiquitous Learning Paradigm Characteristics. Indonesian Journal of Electrical Engineering and Computer Science (IJEECS), 11(1), 175–181. https://doi.org/10.11591/ijeecs.v11.i1.pp175-181
[33] Vallejo-correa, P., Monsalve-pulido, J., & Tabares-betancur, M. (2021). A systematic mapping review of context-aware analysis and its approach to mobile learning and ubiquitous learning processes ✩. Computer Science Review, 39, 100335. https://doi.org/10.1016/j.cosrev.2020.100335
[34] Wang, H.-Y., Liu, G.-Z., & Hwang, G.-J. (2017). Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: A state of the art review of 2009–2014. British Journal of Educational Technology, 48(2), 653–671. https://doi.org/10.1111/bjet.12424
[35] Weiser, M. (1991). The Computer for the 21 st Century. Scientific American, 265(3), 94–105.
[36] Wong, B. T. M. (2018). Success in mobile and ubiquitous learning: Indicators of effectiveness. BRAIN. Broad Research in Artificial Intelligence and Neuroscience, 9, 55–63. https://lumenpublishing.com/journals/index.php/brain/article/view/2114
This work is licensed under a Creative Commons Attribution 4.0 International License.