Effectiveness of Reading for Islamic Education: Design of Multi-Platform Educational Game as Instructional Media

  • Yusniarsi Primasari Universitas Islam Balitar, Blitar, East Java, Indonesia
  • Sri Lestanti Universitas Islam Balitar, Blitar, East Java, Indonesia
  • Riska Dhenabayu Universitas Islam Balitar, Blitar, East Java, Indonesia

Abstract

The purpose of this research is a solution by designing a modern learning media namely windows and android-based multi-platform educational game for Islamic education students that is inserted with reading materials based on the curriculum of english in Islamic educational institution subject for grade 7 students of tsanawiyah school (MTs). This game was designed by utilizing construct 2 software. This research produces a multi-platform educational game namely the Adventure of Timun Mas. Material and media validations were performed by some experts who are competent in their fields. Material validation was done by english teachers of Junior High School and english education lecturers. Meanwhile, media validation was performed by practitioners, game developer, and Informatics Engineering lecturers. From the result of both material and media validation, each validator was summed, and then divided by the overall score and multiplied by 100%. The final result of product validation was 82.95%, indicating that The Adventure of Timun Mas game is valid to use.

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References

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Published
2019-12-13
How to Cite
PRIMASARI, Yusniarsi; LESTANTI, Sri; DHENABAYU, Riska. Effectiveness of Reading for Islamic Education: Design of Multi-Platform Educational Game as Instructional Media. AL-HAYAT: Journal of Islamic Education, [S.l.], v. 3, n. 2, p. 140-148, dec. 2019. ISSN 2599-3046. Available at: <https://alhayat.or.id/index.php/alhayat/article/view/77>. Date accessed: 28 jan. 2020. doi: https://doi.org/10.35723/ajie.v3i2.77.